
I also like that you can unlock shops in story mode, where you can purchase items with SP in lieu of coins, and training centers where you can level up your characters while you spend you time doing more interesting things. Going through the story mode, you are able to acquire spirits that are often far too expensive to purchase when you are someone that doesn’t battle online (in my case, due to a less-than-robust internet connection). At the moment, I have no desire to stop and am fully locked into “Gotta Collect ‘Em All” mode. games until I suddenly (and without warning) lose interest. Ultimate‘s story mode World of Light, I haven’t been playing much else. Since I’ve been making my way through Super Smash Bros. In other words, I’m completely, 100% hooked, and I’m looking forward to making my way through the rest of the story. It doesn’t over sentimentalize anything, but it also deals with some very grounded subject matter despite the supernatural trappings of the plot. Nonetheless, the tone the game strikes feels perfect for this type of coming of age story. I wouldn’t outright call this a horror title-so far, there have been no jump scares and the mood is one more of melancholy and bitterness than fear and dread. Meanwhile, the core mystery is very compelling, and the atmosphere of the game is spooky. It’s almost mumblecore, but comes across as genuine, and rather than falling into the twee “I learned so much in that moment” tropes of lesser coming of age stories, Oxenfree instead presents its characters as if you were a fly on the wall listening in. Even when you’re not exploring the island trying to piece together the mystery, it’s a downright pleasure to listen to these characters interact with one another, thanks in no small part to the naturalistic voice acting from the cast. Every one of the characters in the game feels like a real teenager, right down to the stutters and awkwardness that often rears its ugly head in conversation. Teenagers are notoriously difficult to write, which makes it special when someone is able to nail their speech patterns. Oxenfree’s greatest asset is its script and voice acting. It isn’t long before they discover radio frequencies that don’t exist in a cave, and are swept up in a supernatural mystery involving time loops and ghosts. Oxenfree follows Alex, and her new step brother, Jonas, as they travel by ferry to Edwards Island to party with a few other teenagers. This one has been sitting in my backlog for a while now, and I only knew the vaguest of information about it going in, so I decided to give it a whirl-and now I’m in love. The other big game I played this week was Oxenfree, an indie adventure title from Night School Studio. I quite enjoyed this entry, and now I need to decide whether or not to take on Call of Juarez: The Cartel, the much-maligned modern day entry from 2011. Even though it does suffer from prequelitis in that you pretty much know where it’s going to end, it’s still a really good time. This is never not awesome.Įven though there’s a confusing lack of co-op, friendly AI is actually petty robust, with them feeling like a real asset instead of a burden, which helps reinforce the bond both brothers share. His Concentration ability lets him automatically target enemy’s hearts, and you have to hold the fire button and pull back on the mouse in order to mimic him fanning his pistol’s hammer. His Concentration ability allows him to mark enemies manually before unloading on them, very similarly to Red Dead Redemption, which released shortly after Bound in Blood. Thomas is the more agile of the two, able to climb up to certain vantage points and use rifles for pin point accuracy, as well as uber-cool throwing knives for when he’s in a tight spot. He can dual wield pistols, specializes in close quarters combat with shotguns, and can also throw dynamite. Ray returns as one of the brothers, and plays similarly as in the first game. Story wise, it’s a prequel to the original game, and lets you play as one of two McCall brothers as they go from disgraced Confederate soldiers to blood thirsty treasure hunters. There wasn’t really any first person platforming to worry about, with all the stealth and platforming from the first game being replaced by non-stop action.
Oxenfree game true story upgrade#
It was definitely a straight up upgrade from the first game, at least from a mechanics standpoint. In addition to playing a few more hours of Dragon Quest XI, I was able to play through and beat Call of Juarez: Bound in Blood, the second game in the series. This week, as always, I bounced around between several different titles. Ultimate‘s story mode World of Light, and talks about the benefits of unlocking the content hidden inside. Meanwhile, Johnny works his way through Super Smash Bros. This week Collin plays Call of Juarez: Bound in Blood, as well as Oxenfree, our Indie Game of the Week.
